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Visr

The Visual Intelligence System, Reconnaissance, abbreviated as VISR, is a proprietary integrated data management system, typically incorporated directly into the helmets of Orbital Drop Shock Troopers or as an armour ability module for MJOLNIR Armour.

Overview & Background[]

VISR is, essentially, a very sophisticated form of digital night vision. Aside from making dark environments more visible, its also aids the user by highlighting objects, vehicles and even enemies and allies in identifiable colours.

Friendly combatants are highlighted in green; Enemy combatants are highlighted in red; Vehicles are highlighted in green or red depending on their current/previous driver/pilot; Charging stations, doors, terminals and other areas of interest are highlighted in bright yellow; Weapons, ammunition, some equipment, scenery, buildings and other objects are highlighted in Blue.

Gameplay Information[]

Advantages[]

  • VISR highlights the entire environment when active, increasing visibility in dark/low light environments.
  • VISR can highlight combatants (Allied and Enemy), vehicles and objects of interest (doors, terminals, etc.), allowing them to better stand out on the battlefield.

Disadvantages[]

  • VISR runs on a limited power supply which recharges when not in use.
  • VISR cannot detect enemies under the effects of Active Camouflage.

Developer Information[]

TBA

Trivia[]

  • VISR first appeared in Halo 3: ODST. It functions pretty much identically to that game.
  • The outside canyon section of The Truth And Reconciliation was made much darker than it was in Halo: Combat Evolved. This was done to make the level harder, look more realistic, but also to show off the capabilities of the VISR armour ability, as it is included in every loadout at the start of the mission.
  • This armour ability runs entirely off of the Open Sauce program, which enhances what the game engine is able to do.
  • If the G-Buffer option in the launcher settings menu is unticked, both VISR and THERMAL VISION will not work. While this deprives players of two very useful armour abilities, it may be necessary if one encounters performance issues, as they are both demanding pieces of software.

Gallery[]

Equipment in SPV3
Armor Abilities
Covenant Overshield - Active Camo - Reflex Enhancement - Energy Sword Hilt
UNSC Sprint - Speed Booster - Health Regen - Health Kit - Radar - VISR
Thermal Vision
Cut Content Motion Tracker Enhancer
Firefight Upgrades
Available Upgrades Speed Boots - Shock Absorbing Boots - Energy Discharge - Energy Recharge - Shield Recharge - Shield Booster - Nuclear Failsafe Reactor - Camo - Adrenaline Booster
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