Overview & Background
- Most enemy troops caught within the Gravity Grenade's vortex will be unable to break free from it until dissipates, making it easy grouping enemies into a tight bunch before killing them with an additional explosive.
- The Gravity Grenade can decimate troops positioned near a stationary vehicle (especially Shade Turrets), as anything dragged into the vortex the vehicle will be splattered by the tumbling vehicle.
- The Gravity Grenade's vortex can attract any dropped grenades around it, making it easy to create enormous chain reactions upon detonation.
- The EMP produced upon detonation of the Gravity Grenade can immediately overload shielding systems similar to the Plasma Pistol's overcharge shot, making the grenade an excellent tool at disarming groups of Jackal Infantry, Elites (especially Honour Guards) and Brute Commanders/Chieftains.
- Moving vehicles, especially light vehicles like the Ghost and Gungoose, can be easily flipped if driven into a Gravity Grenade vortex.
- Vehicles caught within the EMP blast will be temporarily disabled for a few seconds, making them vulnerable to being destroyed or hijacked.
- Due to their immense weight, Hunters, Wraiths and Grizzlies can withstand the pull of the Gravity Grenade's vortex.
- Unlike other grenades, the Gravity Grenade detonates immediately upon impact, meaning it must be thrown when in direct line of sight with the intended target(s).
- The Gravity Grenade deals lower overall damage when compared with other grenades, and thus should either be used to take out energy shields or in conjunction with other weapons.
|v • d • e||Covenant infantry weapons in SPV3|
|Plasma Pistol (Brute variant • Void's Tear) • Plasma Rifle (Brute variant) • Piercer • Needler • Shredder • Brute Shot • Particle Carbine • Focus Rifle • Hunter Cannon (Beam • Fuel Rod • Shade) • Energy Sword (Unusable) • Jackal Shield • Plasma Grenade • Gravity Grenade • Cluster Grenade|